{"title":"船员发射拖车","authors":"C. L. Roux","doi":"10.1145/2745234.2767011","DOIUrl":null,"url":null,"abstract":"The idea was to juxtapose photo-realistic and fictitious sequences to introduce an additional dimension, similar to the one we feel while playing the video game.","PeriodicalId":299929,"journal":{"name":"SIGGRAPH Computer Animation Festival","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The crew launch trailer\",\"authors\":\"C. L. Roux\",\"doi\":\"10.1145/2745234.2767011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The idea was to juxtapose photo-realistic and fictitious sequences to introduce an additional dimension, similar to the one we feel while playing the video game.\",\"PeriodicalId\":299929,\"journal\":{\"name\":\"SIGGRAPH Computer Animation Festival\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Computer Animation Festival\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2745234.2767011\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2745234.2767011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The idea was to juxtapose photo-realistic and fictitious sequences to introduce an additional dimension, similar to the one we feel while playing the video game.