物理合成中的GPU加速

Evangeline F. Y. Young
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引用次数: 0

摘要

放置和布线是VLSI设计物理合成的重要步骤。现代电路包含数十亿个细胞和网络,这大大增加了物理合成的计算复杂性,给前沿的物理设计工具带来了巨大的挑战。随着GPU架构和计算能力的快速发展,探索在GPU上实现大规模并行加速物理合成成为一个重要方向。在这次演讲中,我们将探讨利用GPU加速改进EDA算法的机会。传统的EDA工具在CPU上运行,并行度有限。我们将研究一些使用GPU加速放置和路由中的经典算法的示例。我们将看到如何利用GPU的能力来提高解决这些EDA问题的质量和计算时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU Acceleration in Physical Synthesis
Placement and routing are essential steps in physical synthesis of VLSI designs. Modern circuits contain billions of cells and nets, which significantly increases the computational complexity of physical synthesis and brings big challenges to leading-edge physical design tools. With the fast development of GPU architecture and computational power, it becomes an important direction to explore speeding up physical synthesis with massive parallelism on GPU. In this talk, we will look into opportunities to improve EDA algorithms with GPU acceleration. Traditional EDA tools run on CPU with limited degree of parallelism. We will investigate a few examples of accelerating some classical algorithms in placement and routing using GPU. We will see how one can leverage the power of GPU to improve both quality and computational time in solving these EDA problems.
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