新兴技术研究与发展的文献计量分析

Chia-Hung Wei Chia-Hung Wei
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引用次数: 0

摘要

虚拟现实(VR)是指模拟的、由计算机生成的环境,在这个环境中,人成为虚拟世界的一部分,或者沉浸在这个环境中,同时能够操纵物体或执行一系列动作。这一新兴技术的进步需要研究人员个人和研究团队分享发现和知识。本研究的目的是对有关虚拟现实研究和发展的文章进行文献计量学分析。方法:本研究从Web of Science的科学引文索引扩展版和社会科学引文索引扩展版检索数据。关键词“虚拟现实”用于搜索1993年至2017年间发表的文章全文。检索到的文章按年份、原产国、期刊、机构和引文号进行分析。此外,根据Bradford散射定律对核心期刊进行了识别。结果:1993年至2017年,来自96个国家的VR相关文献共11150篇。大部分文章来自美国,有3482篇(31.23%),英国有1204篇(10.80%),德国有886篇(7.95%)。根据期刊引用报告的主题分类,这些文章发表在223个主题中。在223个学科中,排名前30位的学科领域大致可分为计算机科学、心理学和医学。另一方面,排名前三的机构出版商分别是伦敦大学学院(UCL)、多伦多大学和华盛顿大学。被引用次数最多的文章是Seymour等人在2002年发表在《外科年鉴》(Annals of Surgery)上的一篇展示了在手术室进行VR训练的文章,截至2018年9月,该文章被引用了1375次。四区划分的核心区收录期刊34种,发表论文2780篇。结论:数据表明,在研究期间,VR文章稳步增长。这一趋势表明,虚拟现实研究可能会在成长期下降,因此在不久的将来可能会出现更多的研发产出。此外,本研究还确定了主要学科领域、核心期刊、多产作者和有望为虚拟现实研究和发展做出贡献的研究机构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A bibliometric analysis on emerging technology research and development
Virtual Reality (VR) refers to simulated, computer-generated environments in which a person becomes part of a virtual world or is immersed within this environment and, whilst there, is able to manipulate objects or perform a series of actions. The advancement of this emerging technology requires the sharing of discoveries and knowledge by both individual researchers and research teams. The purpose of this study was to undertake a bibliometric analysis of articles pertaining to VR research and development. Methods: This study retrieved data from the Science Citation Index Expanded and the Social Science Citation Index Expanded sections of the Web of Science. The keyword "virtual reality" was used to search for full articles published between 1993 and 2017. The retrieved articles were analysed by year, country of origin, journal, institution, and citation number. In addition, the core journals were identified based on Bradford’s law of scattering. Results: The literature relating to VR contained 11,150 articles from 96 countries released between 1993 and 2017. The majority of articles originated from the USA, with 3,482 articles (31.23%), the UK, with 1,204 articles (10.80%), and Germany, with 886 articles (7.95%). The articles were published in 223 subjects detailed by the Journal Citation Report’s subject classification. Among the 223 subjects, the top 30 subject areas can be roughly categorised into computer science, psychology, and medical groups. On the other hand, the top three institutional publishers were University College London (UCL), the University of Toronto, and the University of Washington. The most frequently cited article, by Seymour et al., demonstrated VR training in an operating room, and was published in the Annals of Surgery in 2002, and, as of September 2018, has been cited 1,375 times. The core zone of the four-zone division contains 34 journals, and published 2,780 articles. Conclusions: The data indicate that VR articles have grown steadily over the period studied. The trend reveals that VR research is likely to fall at the growth stage, and so more research and development outputs may occur in the near future. In addition, this study has identified principle subject areas, core journals, prolific authors, and research institutions expected to contribute to VR research and development.  
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