{"title":"电脑游戏设计的解说演示","authors":"Chuck Clanton","doi":"10.1145/286498.286499","DOIUrl":null,"url":null,"abstract":"Perhaps you believe computer games have no relevance to HCI, or perhaps you are just reluctant to let your kid blast you out of warp space in seven seconds flat to find out why they spent $49.95 for a dumb game. This is your chance to find out whether game designers know something you do not, without embarrassing yourself in front of your kid.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"137","resultStr":"{\"title\":\"An interpreted demonstration of computer game design\",\"authors\":\"Chuck Clanton\",\"doi\":\"10.1145/286498.286499\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Perhaps you believe computer games have no relevance to HCI, or perhaps you are just reluctant to let your kid blast you out of warp space in seven seconds flat to find out why they spent $49.95 for a dumb game. This is your chance to find out whether game designers know something you do not, without embarrassing yourself in front of your kid.\",\"PeriodicalId\":153619,\"journal\":{\"name\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"137\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/286498.286499\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI 98 Conference Summary on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/286498.286499","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An interpreted demonstration of computer game design
Perhaps you believe computer games have no relevance to HCI, or perhaps you are just reluctant to let your kid blast you out of warp space in seven seconds flat to find out why they spent $49.95 for a dumb game. This is your chance to find out whether game designers know something you do not, without embarrassing yourself in front of your kid.