(再)设计思维中的故事移情

M. Strickfaden, A. Ruiz, Joyce Thomas
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摘要

讲故事可以与时间性、记忆、情感、个体体验生活的具体方式以及集体体验世界的社会方式联系在一起。讲故事也是一种对人类经验的重新叙述,它有可能推动设计解决方案朝着非常重要的方向发展。我们相信,讲故事有可能成为打破对他人假设的基石,揭示设计师称之为用户或受众的人的信念和价值观;因此,讲故事对于以人为中心的设计过程和在设计思维中建立同理心非常重要。本文重点介绍了设计研究、当代文学、心理学和哲学领域的一些关于讲故事、重新讲故事和移情的核心思想。这包括探索设计师如何将时间投入到讲故事中,以及这如何能够加深对他人环境的同情和理解。我们的核心假设是,讲故事和重新讲故事是将一个人与另一个人联系起来的关键方式,通过分享和探索个人经历的细节,包括人类状况的亲密和情感品质,将一群人聚集在一起。从我们强调的核心概念出发,我们通过作者创建的三个项目来研究这些概念,并以案例研究的形式呈现,以更好地理解时间性、记忆、情感和体现,并探索移情如何实现。这三个案例研究分别是:一种名为“具身地图”的自我认知活动;这个活动被拍成了短片,叫做“进化的线条”;以及一部旨在探索低视力和城市环境的民族志电影,名为《边疆之光》。每一个案例研究都是不同类型的重新讲述的例子,它们交织在一起,阐明并促进了对自己以及拥有不同文化知识和不同生活经历的人们的深刻反思和有意义的对话。每个案例研究中的故事讲述和重新讲述都是通过数小时、数周和数月的持续和尊重的对话来发展的,作为设计调查的一部分,引导和促进了意义的形成过程。本文承诺阐明如何将讲故事和重新讲故事作为一种手段,成为一个更有同理心的设计思考者,并朝着更适合、更实用、最终对人们更有价值的创新设计解决方案迈进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
(Re)storying Empathy in Design Thinking
Storytelling can be associated with temporality, memory, emotion, embodied ways of individually experiencing life, and social ways of collectively experiencing the world. Storytelling is also a kind of re-storying of human experience that has the potential to drive design solutions in very significant directions. We believe that storytelling has the potential to be a cornerstone towards breaking down assumptions about others and revealing beliefs and values about the people that designers call their users or audiences; and as such, storytelling can be significant to human-centred design processes and towards building empathy in design thinking. This paper highlights some of the central ideas around storytelling, re-storying and empathy from the fields of design studies, contemporary literature, psychology, and philosophy. This includes explorations into how designers invest time into storytelling and how this can lead towards deepening empathy and understanding of others’ circumstances. Our core assumption is that storytelling and re-storying are key ways to connect one person with another and to bring together groups of people through sharing and exploring details about individual experiences including intimate and emotional qualities of the human condition. Moving from our highlighted core concepts we put these to work through three projects created by authors and presented as case studies to better understand temporality, memory, emotion and embodiment, and to explore how empathy can be enacted. The three case studies are: a self-knowing activity called Embodied Maps; an activity that has been made into a short film called Evolving Lines; and an ethnographic film created to explore low vision and the urban environment called Light in the Borderlands. Each of these case studies are examples of different types of re-storying, woven together to shed light on and facilitate deep reflection and meaningful conversations about oneself and among people who carry distinct cultural knowledge and disparate lived experiences. Storytelling and re-storying in each of these case studies are developed through sustained and respectful dialogue over hours, weeks, and months as part of design inquiries leading to and facilitating meaning-making processes. This paper promises to illuminate how storytelling and re-storying can be used as a means to being a more empathic design thinker and move towards innovative design solutions that are more suitable, functional and, ultimately, valuable to people.
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