通过机器人游戏教学面向服务的计算和STEM主题

W. Tsai, Xin Sun, Yinong Chen, Qian Huang, G. Bitter, Mary White
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引用次数: 13

摘要

本文提出了一种通过机器人游戏非正式地教授STEM(科学、技术、工程和数学)知识的新方法。在这种方法中,机器人游乐场的构建是为了提供由面向服务的计算(SOC)软件控制的机器人的动手编程和游戏体验,这是基于一种使用具有标准接口和平台独立互操作性的可重用服务(组件)的新方法。存储库中的服务使用STEM知识进行注释,以强制执行所需的内容。这样,学生就可以以一种有趣的方式学习计算机和STEM。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching Service-Oriented Computing and STEM Topics via Robotic Games
This paper proposes a new approach to teach the STEM (Science, Technology, Engineering, and Mathematics) knowledge informally via robotic games. In this approach, a robotic playground is built to provide a hands-on programming and playing experience with robots controlled by Service-Oriented Computing (SOC) software, which is based on a new approach that uses reusable services (components) with standard interfaces and platform-independent interoperability. Services in the repository are annotated with STEM knowledge to enforce the required contents. In this way, students can learn computing and STEM in an entertaining manner.
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