实时集群路径跟踪

Feng Xie, Petro Mishchuk, W. Hunt
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引用次数: 2

摘要

逼真的渲染效果在电影中很常见,但今天大多数实时图形仍然依赖于基于扫描线的多通道渲染来提供丰富的视觉体验。虽然在静态场景和刚性运动物体的分布式路径跟踪方面已经有了一些成果,但变形角色的实时路径跟踪必须支持逐帧动态BVH变化。我们提出的架构和实现的第一个实时生产质量集群路径跟踪渲染器,支持电影质量的动画和变形。我们建立我们的集群路径跟踪系统使用开源Blender和它的GPU加速生产质量的渲染器周期。我们的系统的渲染性能和质量与使用的RTX集群节点的数量成线性关系。它能够以每秒15-30帧的速度生成和提供具有全局照明效果的路径跟踪图像到远程轻量级客户端系统,用于各种Blender场景,包括带有皮肤变形和虚拟对象的动画数字人物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real Time Cluster Path Tracing
Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for static scene and objects under rigid motion, real time path tracing of deforming characters has to support per-frame dynamic BVH changes. We present the architecture and implementation of the first real-time production quality cluster path tracing renderer that supports film quality animation and deformation. We build our cluster path tracing system using the open source Blender and its GPU accelerated production quality renderer Cycles. Our system's rendering performance and quality scales linearly with the number of RTX cluster nodes used. It is able to generate and deliver path traced images with global illumination effects to remote light-weight client systems at 15-30 frames per second for a variety of Blender scenes including animated digital human characters with skin deformation and virtual objects.
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