实时交互系统中可维护多模态输入处理的基于语义的软件技术

Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik
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引用次数: 3

摘要

可维护性,即可重用性、可修改性和模块化,是关键的非功能性质量需求,尤其是对软件框架而言。它的实现对于低交互性的应用领域来说已经是一个挑战。实时交互系统(RISs)的复杂系统设计使其变得更加复杂,这是增强现实、混合现实和虚拟现实以及电脑游戏所必需的。如果这些系统结合了人工智能方法,如实施多模式界面或智能环境所需要的,情况甚至会进一步恶化。现有的方法努力建立软件技术解决方案,以支持多模态处理所需的紧密时间和语义耦合,同时保留所涉及的软件模块之间的一般解耦原则。针对语义耦合问题,我们提出了两个关键的解决方案:(1)基于语义的应用程序状态主要元素的访问方案;(2)通过多模态处理的语义功能描述来规范效果。这两个概念都在OWL本体中建模。我们的概念的适用性通过一个原型实现来展示,并通过一个应用于两个应用领域的交互示例来解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems
Maintainability, i.e. reusability, modifiability, and modularity, is a critical non-functional quality requirement, especially for software frameworks. Its fulfilment is already challenging for low-interactive application areas. It is additionally complicated by complex system designs of Real-time Interactive Systems (RISs), required for Augmented, Mixed, and Virtual Reality, as well as computer games. If such systems incorporate AI methods, as required for the implementation of multimodal interfaces or smart environments, it is even further exacerbated. Existing approaches strive to establish software technical solutions to support the close temporal and semantic coupling required for multimodal processing and at the same time preserve a general decoupling principle between involved software modules. We present two key solutions that target the semantic coupling issue: (1) a semantics-based access scheme to principal elements of the application state and (2) the specification of effects by means of semantic function descriptions for multimodal processing. Both concepts are modeled in an OWL ontology. The applicability of our concepts is showcased by a prototypical implementation and explained by an interaction example that is applied for two application areas.
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