为挑战者中心的engillearn开发和实施可用性测试计划

A. Cardwell, Lolly Kruse, N. Luque, Madison Ratliff, Annie Stettinius, R. Bailey
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引用次数: 1

摘要

这项工作的重点是计算机模拟的可用性测试,该模拟使五年级学生沉浸在水下海洋探索任务中。特别是,重点是测试教师在任务期间和任务后使用的界面,以查看学生的表现。挑战者中心(Challenger Center)是一家非营利组织,长期以来一直通过模拟太空和探索任务来激励年轻学生在STEM领域从事职业,该中心正在开发用于课堂的模拟。与传统的挑战者中心在区域“学习中心”进行的体验一样,学生们将在这个有趣的冒险式任务中回答“嵌入”在这个新的教室模拟中的问题。学生通过这些问题取得的进步会被展示给小学老师,以便在任务期间和任务结束后进行评估,这些评估被称为“嵌入式评估”。嵌入式评估是本文可用性测试的重点。可用性测试计划包括内部测试和面向用户的测试。大学团队完成内部测试,并将所有结果和建议报告给挑战者中心,以便在面向用户的测试之前实施。内部测试的重点是确保功能需求得到满足,软件是清晰和直观的。面向用户的测试包含潜在用户(即教师和学生)来测试软件,并要求他们对整体体验给出反馈。这个测试阶段的重点是确保软件易于使用并且最终用户满意。本文包括全面的可用性测试计划和每个测试背后的动机,以及内部测试结果和改进建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing and implementing a Usability Test Plan for the Challenger Center's EngiLearn
This work focuses on usability testing of a computer-based simulation that immerses fifth graders in an underwater ocean exploration mission. In particular, the focus is on the testing the interface that teachers use during and after the mission to view student performance. The Challenger Center, a non-profit with a long history of inspiring young students to pursue careers in STEM fields through simulated space and exploration missions, is developing the simulation for use in classrooms. As with the traditional Challenger Center experiences that are conducted at regional "Learning Centers", students will answer questions "embedded" within this new classroom simulation throughout an entertaining adventure-style mission. Students' progress through these questions is displayed for the elementary school teacher to review during and after the mission on what has been labeled the "Embedded Assessment." This Embedded Assessment is the focus of the usability testing in this paper. The Usability Test plan consists of both internal testing and user-oriented testing. The university team completes internal testing and all results and recommendations are reported to the Challenger Center to be implemented before user-oriented testing. Internal testing is focused on assuring that functional requirements are met and the software is clear and intuitive. User-oriented testing incorporates potential users (i.e. teachers and students) to test the software, and asks them to give feedback on the overall experience. This stage of testing is focused on assuring that the software is easy to use and the end user is satisfied. This paper includes the comprehensive Usability Test Plan and the motivation behind each of the tests, along with internal test results and recommendations for improvement.
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