基于活跃用户和评论价值的商业模式转换分析

M. N. Rizani, M. Khalid, H. Iida, R. F. Malik
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引用次数: 1

摘要

阻碍玩家玩付费游戏(P2P)商业模式的主要障碍是他们必须为拥有或玩游戏而支付的游戏价格。在免费模式的游戏中,这一障碍并不存在。本文基于两款流行的第一人称射击游戏的活跃用户数据和评论,分析了从P2P游戏到F2P游戏的商业模式转变所带来的影响。数据被处理成日活跃用户(DAU)、周活跃用户(WAU)、正负评价比图和关键词提取。研究结果为游戏开发者提供了一些见解,即免费模式转变的影响及其可能的相关风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Business Model Transition Based on Active User and Review Value
The main barrier that prevents players from playing games with the pay-to-play (P2P) business model is the price of the game that they have to pay to own or play the game. Games with a free-to-play (F2P) business model, this barrier does not exist. In this paper, the effects of the business model transition from a P2P to F2P games are analyzed in two popular first-person shooter games based on data of their active user and review. The data are processed into daily active users (DAU), weekly active users (WAU), positive-to-negative review ratio graph, and keywords extraction. The results provide some insights for the game developers, where the effects of F2P transitions and its possible associated risks are identified.
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