{"title":"157声道环绕式扬声器阵列高清虚拟声场主观评价","authors":"Y. Iwaya, T. Tsuchiya","doi":"10.1109/IIH-MSP.2013.85","DOIUrl":null,"url":null,"abstract":"In recent years, computation power to simulate sound fields from the three-dimensional numerical models has progressed fast, for example, using GPU cluster systems. However, the intervals among loudspeakers used in reproduction of the rendered sound field are insufficient to avoid spatial aliasing. Therefore, it is impossible to reproduce the rendered sound field accurately with current loudspeaker systems. Nevertheless, subjective impression of reproduction field with an insufficient system might be similar to intended sound field. The intended spatial attributes to render, such as sound position, sound directivity, reverberation, should be evaluated subjectively. For this report we performed a subjective evaluation of the sound fields rendered with a graphical processing unit (GPU) cluster. The sound fields were reproduced by a surrounding loudspeaker array. The number of loudspeakers in the array was 157. However the distance among loudspeakers was 50 cm and was insufficient to reproduce frequencies higher than 340 Hz. Listeners answered their subjective impressions on distance and directivity of sound source of a singing voice. We confirmed listeners could perceive the rendered distances in part when the directivity of the sound source was also rendered.","PeriodicalId":105427,"journal":{"name":"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing","volume":"184 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Subjective Evaluation of High-Definition Virtual Sound Field Using a 157-Channel Surrounding Loudspeaker Array\",\"authors\":\"Y. Iwaya, T. Tsuchiya\",\"doi\":\"10.1109/IIH-MSP.2013.85\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, computation power to simulate sound fields from the three-dimensional numerical models has progressed fast, for example, using GPU cluster systems. However, the intervals among loudspeakers used in reproduction of the rendered sound field are insufficient to avoid spatial aliasing. Therefore, it is impossible to reproduce the rendered sound field accurately with current loudspeaker systems. Nevertheless, subjective impression of reproduction field with an insufficient system might be similar to intended sound field. The intended spatial attributes to render, such as sound position, sound directivity, reverberation, should be evaluated subjectively. For this report we performed a subjective evaluation of the sound fields rendered with a graphical processing unit (GPU) cluster. The sound fields were reproduced by a surrounding loudspeaker array. The number of loudspeakers in the array was 157. However the distance among loudspeakers was 50 cm and was insufficient to reproduce frequencies higher than 340 Hz. Listeners answered their subjective impressions on distance and directivity of sound source of a singing voice. We confirmed listeners could perceive the rendered distances in part when the directivity of the sound source was also rendered.\",\"PeriodicalId\":105427,\"journal\":{\"name\":\"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing\",\"volume\":\"184 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IIH-MSP.2013.85\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIH-MSP.2013.85","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Subjective Evaluation of High-Definition Virtual Sound Field Using a 157-Channel Surrounding Loudspeaker Array
In recent years, computation power to simulate sound fields from the three-dimensional numerical models has progressed fast, for example, using GPU cluster systems. However, the intervals among loudspeakers used in reproduction of the rendered sound field are insufficient to avoid spatial aliasing. Therefore, it is impossible to reproduce the rendered sound field accurately with current loudspeaker systems. Nevertheless, subjective impression of reproduction field with an insufficient system might be similar to intended sound field. The intended spatial attributes to render, such as sound position, sound directivity, reverberation, should be evaluated subjectively. For this report we performed a subjective evaluation of the sound fields rendered with a graphical processing unit (GPU) cluster. The sound fields were reproduced by a surrounding loudspeaker array. The number of loudspeakers in the array was 157. However the distance among loudspeakers was 50 cm and was insufficient to reproduce frequencies higher than 340 Hz. Listeners answered their subjective impressions on distance and directivity of sound source of a singing voice. We confirmed listeners could perceive the rendered distances in part when the directivity of the sound source was also rendered.