一种高效的混合现实全频环境渲染方法

Fengquan Zhang, Yujie Zhao, Zhaowei Wang, T. Lei
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引用次数: 1

摘要

一致照明是增强现实系统中的一个重要研究目标。本文提出了一种有效的照明方法来解决混合现实应用中的一致性照明问题。设计并实现了一种基于小波变换的全频环境渲染方法,并提出了一种基于GPU的加速渲染方法。环境渲染方法分为预计算和实时渲染两步。提出了一种改进的基于阴影映射的阴影算法,根据视锥体在眼空间与地形的关系,求解光源视锥体应包围的最小区域。最后,在以上研究成果的基础上,我们开发了一个用于飞机设计的混合现实系统,实现了虚拟飞机的照明和阴影效果。它可以用来评估天气对操作的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An efficient all-frequency environment rendering method for mixed reality
Consistent illumination is an important research target in the augmented reality system. In this paper, an efficient illumination method is implemented to solve the consistent illumination problem for mixed reality application. We design and implement an all-frequency environment rendering methods based on wavelet transform, and proposed an accelerated rendering method on GPU. The environment rendering method consists of two steps, one is precomputation and the other real-time rendering. An improved shadow algorithm based on shadow map is propose, which can solve least area where light source view frustum should surround according to the relationship of view frustum in eye space and terrain. In the end, we develop a mixed reality system for aircraft design based on the research results of all the work above which realize the illumination and shadow effects on the virtual aircraft. It can be used to assess how the weather impact on the operating.
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