基于性能的人脸动画系统的开发及RGB-D相机的使用

Carlos Eduardo Rossi Cubas da Silva, A. Sementille
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引用次数: 0

摘要

近几十年来,科学界和娱乐界对捕捉人类面部运动和识别面部表情以生成逼真的面部动画的兴趣有所增加。我们提出了一个用于基于性能的面部动画测试算法的模块化框架。该框架包括在文献中发现的管道中使用的模块,作为创建blendshapes数据集的模块,用于识别权重的算法处理模块,以及最后一个基于blendshapes创建虚拟人脸的重定向模块。该框架使用RGB-D摄像头,即英特尔公司的RealSense F200摄像头。整个框架是基于混合形状的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development of a Facial Animation System Based on Performance and the Use of an RGB-D Camera
In recent decades, interest in capturing human face movements and identifying expressions for the purpose of generating realistic facial animations has increased in both the scientific community and the entertainment industry. We present a modular framework for testing algorithms used in performance-based facial animation. The framework includes the modules used in pipelines found in the literature as a module for creating datasets of blendshapes, an algorithm processing module for identification of weights and, finally, a redirection module that creates a virtual face based on blendshapes. The framework uses a RGB-D camera, the RealSense F200 camera from Intel. The entire framework is based on blendshapes that are blends of shapes.
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