{"title":"一种解构与重构玩家-游戏互动的方法与模型——以阿拉伯模拟管理游戏为例","authors":"K. Ibrahim","doi":"10.4018/IJCALLT.2016100102","DOIUrl":null,"url":null,"abstract":"The potential of player-game interaction to facilitate L2 learning in stand-alone digital games has been established in many empirical investigations e.g. Miller & Hegelheimer, 2006; Hitosugi, Schmidt, & Hayashi, 2014; Sundqvist & Sylven, 2012; however, the fine-grained dynamics that comprise it are still largely underexplored. A potential reason for this gap is that, to date, there is a lack of refined methodologies for conceptualizing and analyzing the various processes that occur during gameplay between a learner-player and the game. The present study proposes an ecology-sensitive, multidimensional approach to de-and re-constructing player-game interaction dynamics through analysis of thick detail-rich play data from a variety of sources and levels: cognitive, virtual, and sociocultural. Using a model of player-game interaction detailing how activities interrelate and/or interact across different levels, it reconstructs player-game interaction as a holistic activity. To this end, it utilizes a variety of qualitative data sources that offer empirical information about different facets and dimensions of player-game interaction, including thinkaloud protocol, gaming journals, walkthroughs, and debriefing interviews. To illustrate the approach, this paper will apply it to interpretation of player-game interactions of one learner of Arabic as a foreign language in the Egyptian Arabic simulation-management game Baalty PPIC-Work, 2004. Findings include the observation that the L2 learner-player played their game in her L2 by decoding in-game discourses and using in-game semiotic resources. The paper will include discussion of theoretical background, research implications, and potential applications of this approach.","PeriodicalId":282169,"journal":{"name":"Int. J. Comput. Assist. Lang. Learn. Teach.","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty\",\"authors\":\"K. Ibrahim\",\"doi\":\"10.4018/IJCALLT.2016100102\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The potential of player-game interaction to facilitate L2 learning in stand-alone digital games has been established in many empirical investigations e.g. Miller & Hegelheimer, 2006; Hitosugi, Schmidt, & Hayashi, 2014; Sundqvist & Sylven, 2012; however, the fine-grained dynamics that comprise it are still largely underexplored. A potential reason for this gap is that, to date, there is a lack of refined methodologies for conceptualizing and analyzing the various processes that occur during gameplay between a learner-player and the game. The present study proposes an ecology-sensitive, multidimensional approach to de-and re-constructing player-game interaction dynamics through analysis of thick detail-rich play data from a variety of sources and levels: cognitive, virtual, and sociocultural. Using a model of player-game interaction detailing how activities interrelate and/or interact across different levels, it reconstructs player-game interaction as a holistic activity. To this end, it utilizes a variety of qualitative data sources that offer empirical information about different facets and dimensions of player-game interaction, including thinkaloud protocol, gaming journals, walkthroughs, and debriefing interviews. To illustrate the approach, this paper will apply it to interpretation of player-game interactions of one learner of Arabic as a foreign language in the Egyptian Arabic simulation-management game Baalty PPIC-Work, 2004. Findings include the observation that the L2 learner-player played their game in her L2 by decoding in-game discourses and using in-game semiotic resources. The paper will include discussion of theoretical background, research implications, and potential applications of this approach.\",\"PeriodicalId\":282169,\"journal\":{\"name\":\"Int. J. Comput. Assist. Lang. Learn. Teach.\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Comput. Assist. Lang. Learn. 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A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty
The potential of player-game interaction to facilitate L2 learning in stand-alone digital games has been established in many empirical investigations e.g. Miller & Hegelheimer, 2006; Hitosugi, Schmidt, & Hayashi, 2014; Sundqvist & Sylven, 2012; however, the fine-grained dynamics that comprise it are still largely underexplored. A potential reason for this gap is that, to date, there is a lack of refined methodologies for conceptualizing and analyzing the various processes that occur during gameplay between a learner-player and the game. The present study proposes an ecology-sensitive, multidimensional approach to de-and re-constructing player-game interaction dynamics through analysis of thick detail-rich play data from a variety of sources and levels: cognitive, virtual, and sociocultural. Using a model of player-game interaction detailing how activities interrelate and/or interact across different levels, it reconstructs player-game interaction as a holistic activity. To this end, it utilizes a variety of qualitative data sources that offer empirical information about different facets and dimensions of player-game interaction, including thinkaloud protocol, gaming journals, walkthroughs, and debriefing interviews. To illustrate the approach, this paper will apply it to interpretation of player-game interactions of one learner of Arabic as a foreign language in the Egyptian Arabic simulation-management game Baalty PPIC-Work, 2004. Findings include the observation that the L2 learner-player played their game in her L2 by decoding in-game discourses and using in-game semiotic resources. The paper will include discussion of theoretical background, research implications, and potential applications of this approach.