一种解构与重构玩家-游戏互动的方法与模型——以阿拉伯模拟管理游戏为例

K. Ibrahim
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引用次数: 3

摘要

许多实证研究已经证实了玩家-游戏互动在独立数字游戏中促进第二语言学习的潜力,例如Miller & Hegelheimer, 2006;Hitosugi, Schmidt, & Hayashi, 2014;Sundqvist & Sylven, 2012;然而,构成它的细粒度动态在很大程度上仍未得到充分探索。造成这种差距的一个潜在原因是,到目前为止,我们还缺乏完善的方法来概念化和分析学习者与游戏之间玩法过程中的各种过程。本研究提出了一种生态敏感的、多维度的方法,通过分析来自各种来源和层面(认知、虚拟和社会文化)的丰富细节的游戏数据,来解构和重建玩家-游戏互动动力学。它使用玩家-游戏互动模型,详细描述了活动如何相互关联和/或在不同关卡之间进行互动,将玩家-游戏互动重构为整体活动。为此,它利用了各种定性数据源,提供了关于玩家-游戏互动的不同方面和维度的经验信息,包括thinkkaloud协议、游戏日志、演练和汇报访谈。为了说明这种方法,本文将把它应用于解释2004年埃及阿拉伯模拟管理游戏balty PPIC-Work中作为外语的阿拉伯语学习者的玩家-游戏互动。研究结果包括观察到第二语言学习者通过解码游戏内话语和使用游戏内符号学资源来玩他们的游戏。本文将讨论该方法的理论背景、研究意义和潜在应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty
The potential of player-game interaction to facilitate L2 learning in stand-alone digital games has been established in many empirical investigations e.g. Miller & Hegelheimer, 2006; Hitosugi, Schmidt, & Hayashi, 2014; Sundqvist & Sylven, 2012; however, the fine-grained dynamics that comprise it are still largely underexplored. A potential reason for this gap is that, to date, there is a lack of refined methodologies for conceptualizing and analyzing the various processes that occur during gameplay between a learner-player and the game. The present study proposes an ecology-sensitive, multidimensional approach to de-and re-constructing player-game interaction dynamics through analysis of thick detail-rich play data from a variety of sources and levels: cognitive, virtual, and sociocultural. Using a model of player-game interaction detailing how activities interrelate and/or interact across different levels, it reconstructs player-game interaction as a holistic activity. To this end, it utilizes a variety of qualitative data sources that offer empirical information about different facets and dimensions of player-game interaction, including thinkaloud protocol, gaming journals, walkthroughs, and debriefing interviews. To illustrate the approach, this paper will apply it to interpretation of player-game interactions of one learner of Arabic as a foreign language in the Egyptian Arabic simulation-management game Baalty PPIC-Work, 2004. Findings include the observation that the L2 learner-player played their game in her L2 by decoding in-game discourses and using in-game semiotic resources. The paper will include discussion of theoretical background, research implications, and potential applications of this approach.
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