虚拟骨手术的触觉和视觉渲染:一种基于体素的物理现实方法

M. Arbabtafti, M. Moghaddam, A. Nahvi, M. Mahvash, A. Rahimi
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引用次数: 16

摘要

提出了一种基于物理的骨外科触觉模拟器。模拟器使用体素来表示从CT或MRI数据中获得的虚拟骨骼。我们使用骨铣削过程的解析力模型来计算相互作用力。该分析模型考虑了非均质骨的内部结构和力学性能。使用三维触觉设备描述了该模型的实时体素实现。基于三维纹理的体绘制用于显示骨骼,并实时可视化地去除由于钻孔而产生的骨骼材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic and visual rendering of virtual bone surgery: A physically realistic voxel-based approach
A physics-based haptic surgical simulator for bone surgery is presented. The simulator uses voxels to represent virtual bones obtained from CT or MRI data. We use a analytical force model of bone milling process to calculate interaction forces. The analytical model considers the interior structure and the mechanical properties of heterogeneous bone. A real-time voxel-based implementation of the model is described using a 3DOF haptic device. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time.
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