认知和精细运动技能康复的严肃游戏:定性评价。

Diana Mariaca, D. Guzmán, Jerónimo Londoño
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引用次数: 0

摘要

认知和上运动技能是各种病理康复中最常见的领域;认知恢复可以在多个领域得到支持,如抑制和物体识别,而运动技能需要反复练习,这使得它们成为开发严肃游戏的完美目标,以吸引患者的注意力,并使他们更容易完成不同的任务。本文将展示一个定性的可用性评估的严肃游戏,开发的认知和精细运动技能的康复。游戏根据最先进的设计模式,如颜色、边界定义和声音反馈来构建,同时选择动态来匹配认知抑制和物体识别恢复,通过重复的抓取和释放任务来增强运动能力。最后进行可用性研究,基于李克特量表估算用户意见,通过问卷调查对21名物理治疗和医学专业的学生进行调查;结论是应用程序的可用性、有用性、可玩性和适用性的良好等级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A serious game for cognitive and fine motor skill rehabilitation: a qualitative evaluation.
Cognition and upper motor skills are some of the most common areas in rehabilitation of various pathologies; cognitive recovery can be supported on various areas as inhibition and object recognition, while motor skills require repetitive exercises, these make them the perfect target to develop serious games for catching the attention of patients and make easier for them to complete different tasks. This paper will show a qualitative usability evaluation of a serious game, developed for rehabilitation of cognition and fine motor skills. The game was built according to State-of-the-art determined design patterns as color, border definition and sound feedback, meanwhile the dynamics were chosen to match cognitive inhibition and object recognition recovery, implementing repetitive grasp and release tasks to enhanced motor abilities. At the end a usability study, based on Likert scale to estimate user’s opinion was carried out through a survey and applied to 21 physiotherapy and medicine students; concluding a good grade of usability, usefulness, playability and applicability of the application.
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