基于冗余D2D传输方案的触觉互联网超可靠连接

Zhe Yuan, Xin Wei, Jianxin Chen, B. Kang, Wenqin Zhuang, Liang Zhou
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引用次数: 0

摘要

触觉互联网作为一种极具发展前景的通信基础设施,将在5G时代得到快速发展。它通过传递触摸和感觉信息来支持实时人机交互。触觉互联网的实现涉及到超可靠、超低延迟的连接需求,是一个需要解决的重要问题。设备到设备(Device-to-device, D2D)通信是5G中的一种短距离超低延迟传输模式,可以在没有接入点基础设施的情况下,使D2D边缘节点直接相互通信。此外,D2D通信可以在基站的管理下复用许可的频带资源。因此,为了满足可靠性和延迟需求,D2D可以作为触觉互联网的重要组成部分。本文重点研究了一种支持触觉互联网中超高可靠性和超低延迟连接的D2D的可靠性设计。具体来说,我们首先将D2D通信的可靠性模拟为一个生与死的过程。然后,我们提出了一种冗余D2D传输方案,提高了D2D在时延和资源条件下的可靠性。最后,设计了一种动态规划(DP)算法来解决D2D冗余选路问题。仿真结果表明,该方案具有较好的传输可靠性和延迟性能,能够满足触觉互联网的连通性要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ultra-Reliability Connectivity with Redundant D2D Transmission Scheme for Tactile Internet
The Tactile Internet, as a promising communication infrastructure, will be rapidly developed in the 5G era. It supports real-time human-to-machine interactions through delivery of touch and sensation information. The realization of Tactile Internet is associated with the demands of ultra-reliable and ultra-low latency connectivity, which is an important issue needing to be handled. Device-to-device (D2D) communication is a short-distance ultra-low latency transmission mode in 5G, which is capable of D2D edge nodes communicating with each other directly without an infrastructure of access point. In addition, D2D communication can reuse the licensed band resources under the management of the base station. Therefore, to meet the reliability and latency demands, D2D can be advocated as a significant component of the Tactile Internet. This paper focuses on a reliability design of D2D which can support ultra-high reliability and ultra-low latency connectivity in the Tactile Internet. Specifically, we firstly simulate the reliability of D2D communication as a birth and death process. Then, we propose a redundant D2D transmission scheme, which enhances D2D reliability under the conditions of latency and resources. Finally, we design a dynamic programming (DP) algorithm to solve the problem of redundant D2D link selection. Simulation results about the transmission reliability and latency show that our proposed scheme can have better performance than the competing schemes, which can satisfy connectivity requirements of the Tactile Internet.
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