动态合成行为丰富的VR内容

K. Walczak
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引用次数: 1

摘要

提出了一种新的方法来建模和动态组成的行为丰富的交互式VR内容。这种方法被称为behh - vr,可以从任意选择的一组专门设计的可重用虚拟对象(称为vr - bean)中动态生成虚拟场景。虚拟场景中对象的表现和行为由用高级语言VR-BML编码的相关脚本决定。VR-Beans与现有的场景描述标准(如VRML/X3D)兼容,但是是根据特定的规则设计的,以便在动态生成的场景中使用这些对象。此外,为了简化复杂交互式VR场景的设计,还使用了VR内容模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic composition of behavior-rich VR content
A novel approach to modeling and dynamic composition of behavior-rich interactive VR content is presented. The approach, called Beh-VR, enables dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Presentation and behavior of the objects in virtual scenes is determined by associated scripts encoded in a high-level language called VR-BML. VR-Beans are compatible with existing scene description standards such as VRML/X3D, but are designed according to specific rules enabling the use of these objects in dynamically generated scenes. Further, to simplify the design of complex interactive VR scenes, VR content patterns are used.
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