由雄辩的讲师化身提供的数字学习活动:与问题实例的缩放

Saikiran Anasingaraju, Meng-Lin Wu, N. Adamo-Villani, V. Popescu, S. Cook, Mitchell J. Nathan, M. Alibali
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引用次数: 6

摘要

我们提出了一种方法来实现可扩展的数字学习活动的创作,而不牺牲交付的口才。电脑动画角色充当教练的化身,不仅会说话,还会做出指示性、标志性和魅力十足的手势。虚拟化身是通过文本脚本控制的,不需要计算机编程或动画专业知识的先决条件。给定一个问题的脚本,系统通过调整指示手势的目标、语音以及语音和手势之间的同步,自动为该问题的其他实例生成脚本。从最初的几分钟的学习活动开始,系统可以自动生成数小时的高质量在线学习活动。计算机图形学、计算机动画和教育研究专家的评价表明,自动生成的学习活动具有与原始活动相当的动画质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance
We present an approach for achieving scalable authoring of digital learning activities, without sacrificing delivery eloquence. A computer animation character serves as an instructor avatar that not only speaks but also makes deictic, iconic and charisma gestures. The avatar is controlled via a text script, without the prerequisites of computer programming or animation expertise. Given a script for a problem, the system automatically generates scripts for additional instances of the problem, by adapting the targets of the deictic gestures, the speech, and the synchronization between speech and gestures. Starting from initial learning activities of a few minutes, the system can automatically generate hours of quality on-line learning activities. An evaluation by computer graphics, computer animation, and education research experts reveals that the automatically generated learning activities have animation quality that is comparable to that of the original activities.
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