增强现实严肃游戏框架康复与个人健康记录

Jia-Kuan Lin, Po-Hsun Cheng, Yen Su, Shao-Yu Wang, Hsiang-Wen Lin, Hsiao-Chi Hou, Wen-Cheng Chiang, Ssu-Wei Wu, J. Luh, Mei-Ju Su
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引用次数: 9

摘要

用户通过一些特定的电子传感器与大多数电子娱乐游戏互动,这些传感器不是大多数家庭现有设备的一部分。此外,一些电子娱乐游戏声称有医疗康复效果。本研究设计了一系列基于网络的严肃游戏(SGs)用于康复利用,并提出了一个框架,使家庭用户无需特殊传感器即可通过互联网轻松连接。该系统包括针对不同康复水平的多种SGs。用户可以通过鼠标或手部动作来操作这些SGs。因此,患者不需要购买或租用任何额外的康复设备;所需要的只是家里的一台个人电脑。其中一些SGs适用于增强现实技术。该系统还直接连接个人健康记录,以便记录每一次康复活动。此外,社交网络,如Facebook,可以用来连接家里的康复患者彼此。通过简化访问,这种康复SG系统增加了患者在家中进行康复活动的频率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented reality serious game framework for rehabilitation with personal health records
Users interact with most electronic entertainment games via some specific electronic sensors, which are not part of the existing equipment in most household. As well, some electronic entertainment games claim to have medical rehabilitative effects. This research designs a series of web-based serious games (SGs) for rehabilitation utilization with a proposed framework that lets family users easily connect through the Internet without the need for special sensors. This system includes diverse SGs for different rehabilitation levels. Users can operate these SGs via mouse or hand movements. Therefore, it is not necessary for patients to buy or rent any extra rehabilitation equipment; all that is required is a personal computer at home. Some of these SGs are adapted to augmented reality technology. This system also connects directly with personal health records in order to log every rehabilitation activity. In addition, social networks, such as Facebook, can be used for connecting rehabilitation patients at home with each other. By simplifying access, this rehabilitation SG system increases the frequency of rehabilitative activity of patients at home.
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