你能站在虚拟的地面上吗?虚拟现实中姿态特征的研究

Tony Regia-Corte, M. Marchal, A. Lécuyer
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引用次数: 4

摘要

由心理学家詹姆斯·吉布森(James Gibson)提出的功能效用概念,可以定义为一个物体、一个表面或一个事件的功能效用。本文的目的是评估虚拟环境(VE)中的可视性感知。为了测试这种感知,我们考虑了站在虚拟倾斜表面上的可视性。参与者被要求判断一个虚拟的倾斜表面是否支持直立的姿势。通过操纵斜面的纹理(木质纹理vs.冰纹理)来研究感知。结果表明,纹理的影响:冰纹理的感知边界(或临界角)明显低于木纹理。这些结果表明,与之前在真实环境中进行的研究相比,在虚拟现实中站在倾斜表面上的可视性感知是可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article was to evaluate the perception of affordances in virtual environments (VE). In order to test this perception, we considered the affordances for standing on a virtual slanted surface. The participants were asked to judge whether a virtual slanted surface supported upright stance. The perception was investigated by manipulating the texture of the slanted surface (Wooden texture vs. Ice texture). Results showed an effect of the texture: the perceptual boundary (or critical angle) with the Ice texture was significantly lower than with the Wooden texture. These results reveal that perception of affordances for standing on a slanted surface in virtual reality is possible and comparable to previous studies conducted in real environments.
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