跨模态地形:通过触觉反馈导航声波空间

Gabriella Isaac, Lauren Hayes, T. Ingalls
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引用次数: 0

摘要

本文探讨了使用虚拟纹理地形作为力反馈控制器生成触觉轮廓的方法。这种方法打破了过去几十年在视听研究中建立的范式,即虚拟环境中的物理模型被设计为将手势转换为声音输出。我们概述了一种使用基函数生成多模态地形的方法,基函数被渲染成单色视觉表示以供检查。这个视觉地形是用一个触觉控制器NovInt Falcon来遍历的,它反过来根据它在这个虚拟空间中的位置的灰度值来接收力信息。当表演者遍历图像时,阻力水平会发生变化,并且图像被实现为物理地形。我们讨论了这种方法的潜力,通过多次演出,为表演者和观众提供引人入胜的音乐体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cross-modal terrains: navigating sonic space through haptic feedback
This paper explores the idea of using virtual textural terrains as a means of generating haptic profiles for force-feedback controllers. This approach breaks from the para-digm established within audio-haptic research over the last few decades where physical models within virtual environments are designed to transduce gesture into sonic output. We outline a method for generating multimodal terrains using basis functions, which are rendered into monochromatic visual representations for inspection. This visual terrain is traversed using a haptic controller, the NovInt Falcon, which in turn receives force information based on the grayscale value of its location in this virtual space. As the image is traversed by a performer the levels of resistance vary, and the image is realized as a physical terrain. We discuss the potential of this approach to afford engaging musical experiences for both the performer and the audience as iterated through numerous performances.
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