文化艺术学科中以群岛艺术为基础的音乐艺术鉴赏学习模式的开发提高初八年级学生审美体验

I. Idawati, Ramalis Hakim
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引用次数: 0

摘要

本研究旨在:(1)制作支持音乐学习的多媒体软件;(2)了解软件的兼容性,作为学习材料。这是研究的研发模式。它分为四个阶段:初步研究、规划、设计和开发。这里使用的抽样方法是有目的抽样。数据分析方法包括定性分析和定量分析。定性数据包括来自学科专家、媒体专家和学生的批评、建议和输入,以改进最终产品。定量数据是使用模态分析的有序数据。研究结果表明:(1)学科专家对学习和学科方面的评价非常好;(2)媒体专家对媒体方面的评价比较好;(3)现场测试结果表明,学习方面处于良好类别(量表4;158或47.45%),主题方面处于良好类别(量表4;113或50.90%),媒体方面处于非常好的类别(量表5;161或48.35%)。结果表明,提供互动式音乐学习的多媒体软件是初中生较好的学习材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Learning Model for Appreciation of Music Art Based on Archipelago Art in the Subject of Cultural Art for Improvement of Aesthetic Experience of Grade VIII Students of Junior High School
This research aims to: (1) Produce multimedia software that can support musical learning; (2) Know the software’s compatibility as a learning material. This is a Research and Development model of research. It was done in four phases: prelemenary study, planning, design, and development. The sampling method used here is purposive sampling. Data analysis methods include qualitative and quantitative analyses. Qualitative data is comprised of critics, suggestions, and inputs from the subject experts, media experts, and students for improving the final products. Quantitative data is ordinal data analyzed using modus. The results of this research show that: (1) Subject experts put the learning and subject aspects in a very good category; (2) Media experts put the media aspect in a good category; (3) Field test result indicates that the learning aspect is in good category (scale 4; 158 or 47.45%), subject aspect is in good category (scale 4; 113 or 50.90%), and media aspect is in very good category (scale 5; 161 or 48.35%). Results suggest that multimedia softwares which provide interactive musical learning are considered good as a learning material for junior high school students.
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