{"title":"文化艺术学科中以群岛艺术为基础的音乐艺术鉴赏学习模式的开发提高初八年级学生审美体验","authors":"I. Idawati, Ramalis Hakim","doi":"10.2991/ICLA-18.2019.25","DOIUrl":null,"url":null,"abstract":"This research aims to: (1) Produce multimedia software that can support musical learning; (2) Know the software’s compatibility as a learning material. This is a Research and Development model of research. It was done in four phases: prelemenary study, planning, design, and development. The sampling method used here is purposive sampling. Data analysis methods include qualitative and quantitative analyses. Qualitative data is comprised of critics, suggestions, and inputs from the subject experts, media experts, and students for improving the final products. Quantitative data is ordinal data analyzed using modus. The results of this research show that: (1) Subject experts put the learning and subject aspects in a very good category; (2) Media experts put the media aspect in a good category; (3) Field test result indicates that the learning aspect is in good category (scale 4; 158 or 47.45%), subject aspect is in good category (scale 4; 113 or 50.90%), and media aspect is in very good category (scale 5; 161 or 48.35%). Results suggest that multimedia softwares which provide interactive musical learning are considered good as a learning material for junior high school students.","PeriodicalId":249218,"journal":{"name":"Proceedings of the Seventh International Conference on Languages and Arts (ICLA 2018)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Learning Model for Appreciation of Music Art Based on Archipelago Art in the Subject of Cultural Art for Improvement of Aesthetic Experience of Grade VIII Students of Junior High School\",\"authors\":\"I. Idawati, Ramalis Hakim\",\"doi\":\"10.2991/ICLA-18.2019.25\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to: (1) Produce multimedia software that can support musical learning; (2) Know the software’s compatibility as a learning material. This is a Research and Development model of research. It was done in four phases: prelemenary study, planning, design, and development. The sampling method used here is purposive sampling. Data analysis methods include qualitative and quantitative analyses. Qualitative data is comprised of critics, suggestions, and inputs from the subject experts, media experts, and students for improving the final products. Quantitative data is ordinal data analyzed using modus. The results of this research show that: (1) Subject experts put the learning and subject aspects in a very good category; (2) Media experts put the media aspect in a good category; (3) Field test result indicates that the learning aspect is in good category (scale 4; 158 or 47.45%), subject aspect is in good category (scale 4; 113 or 50.90%), and media aspect is in very good category (scale 5; 161 or 48.35%). Results suggest that multimedia softwares which provide interactive musical learning are considered good as a learning material for junior high school students.\",\"PeriodicalId\":249218,\"journal\":{\"name\":\"Proceedings of the Seventh International Conference on Languages and Arts (ICLA 2018)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Seventh International Conference on Languages and Arts (ICLA 2018)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/ICLA-18.2019.25\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Seventh International Conference on Languages and Arts (ICLA 2018)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ICLA-18.2019.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Learning Model for Appreciation of Music Art Based on Archipelago Art in the Subject of Cultural Art for Improvement of Aesthetic Experience of Grade VIII Students of Junior High School
This research aims to: (1) Produce multimedia software that can support musical learning; (2) Know the software’s compatibility as a learning material. This is a Research and Development model of research. It was done in four phases: prelemenary study, planning, design, and development. The sampling method used here is purposive sampling. Data analysis methods include qualitative and quantitative analyses. Qualitative data is comprised of critics, suggestions, and inputs from the subject experts, media experts, and students for improving the final products. Quantitative data is ordinal data analyzed using modus. The results of this research show that: (1) Subject experts put the learning and subject aspects in a very good category; (2) Media experts put the media aspect in a good category; (3) Field test result indicates that the learning aspect is in good category (scale 4; 158 or 47.45%), subject aspect is in good category (scale 4; 113 or 50.90%), and media aspect is in very good category (scale 5; 161 or 48.35%). Results suggest that multimedia softwares which provide interactive musical learning are considered good as a learning material for junior high school students.