{"title":"VR技术简介","authors":"Jerry Isdale","doi":"10.1109/VR.2003.1191178","DOIUrl":null,"url":null,"abstract":"This tutorial provides a fast paced introduction to the technologies of virtual reality, providing a foundation to comprehend the other activities at VR2003. Attendees will learn the component technologies that allow for the creation and experience of desktop and immersive virtual worlds. Each technology topic will provide a definition, brief introduction to the methods and issues, example systems, and references for further investigation (background, research, and commercial). Topics will include the basic hardware and software technologies and also touch on design issues such as usability and story elements.","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Introduction to VR technology\",\"authors\":\"Jerry Isdale\",\"doi\":\"10.1109/VR.2003.1191178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This tutorial provides a fast paced introduction to the technologies of virtual reality, providing a foundation to comprehend the other activities at VR2003. Attendees will learn the component technologies that allow for the creation and experience of desktop and immersive virtual worlds. Each technology topic will provide a definition, brief introduction to the methods and issues, example systems, and references for further investigation (background, research, and commercial). Topics will include the basic hardware and software technologies and also touch on design issues such as usability and story elements.\",\"PeriodicalId\":105245,\"journal\":{\"name\":\"IEEE Virtual Reality, 2003. Proceedings.\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Virtual Reality, 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2003.1191178\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2003.1191178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This tutorial provides a fast paced introduction to the technologies of virtual reality, providing a foundation to comprehend the other activities at VR2003. Attendees will learn the component technologies that allow for the creation and experience of desktop and immersive virtual worlds. Each technology topic will provide a definition, brief introduction to the methods and issues, example systems, and references for further investigation (background, research, and commercial). Topics will include the basic hardware and software technologies and also touch on design issues such as usability and story elements.