Jingkang Yang, Wen-Hsiao Peng, Xiangtai Li, Zujin Guo, Liangyu Chen, Bo Li, Zheng Ma, Kaiyang Zhou, Wayne Zhang, Chen Change Loy, Ziwei Liu
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引用次数: 8
摘要
为了构建全面的现实世界视觉感知系统,我们提出并研究了一个新的问题——全景场景图生成(panoptic scene graph generation, PVSG)。PVSG与现有的视频场景图生成(VidSGG)问题相关,该问题关注的是视频中人与边界框定位的物体之间的时间交互。然而,边界框在检测非刚性物体和背景方面的局限性经常导致VidSGG系统错过对全面视频理解至关重要的关键细节。相比之下,PVSG要求场景图中的节点以更精确的像素级分割掩码为基础,这有助于整体场景的理解。为了推进这一新领域的研究,我们提供了一个高质量的PVSG数据集,该数据集由400个视频(289个第三人称视频+ 111个以自我为中心的视频)组成,总共150K帧,标记为全视分割蒙版以及精细的时间场景图。我们还提供了各种基线方法,并为未来的工作分享有用的设计实践。
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.