基于X3D场景和SSH2曲面框架的计算机资源优化与利用研究

Xu Wu, Wu Lei, Duan Xi Tong, R. Long, He Jin
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引用次数: 0

摘要

传统上,虚拟场景的最小单位是模型。为了充分利用计算机资源,模型一般只加载在当前视角的一定范围内。但在虚拟场景中,任何浏览器都无法在一个视角不变的情况下观察到该模型的所有表面。因此同样浪费了大量的计算机资源[1]。本项目提出了一个新的框架模型。首先,将虚拟场景的最小分割单元变为曲面,加载当前视点内的可见曲面和预加载当前视点内一定范围内的曲面,构建当前场景;再次以当前视点坐标为中心,将视觉面外表面的一层一层加载到坐标系上,形成雷达覆盖网。其次利用基于SSH2的后台管理技术实现模型的统一管理,并结合前景X3D实时生成所需场景,从而达到减少虚拟场景渲染时间,节约计算机资源,改变环境固定旧模式的目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research of the optimization and utilization of computer resources based on X3D scene and SSH2 surface framework
Traditionally, the smallest unit of virtual scene is a model. In order to make use of the computer resources, the model is generally only loaded in a certain range of the current perspective. But in the virtual scene any browser can't observe all surfaces of this model in an angle of view invariable situation. Therefore it has wasted the massive computer resources similarly [1]. This project proposes a new framework model. Firstly, the minimum division unit of the virtual scene is changed into surface and loading the visible surface within the current viewpoint and preloading surface within a certain range of the current viewpoint to construct the current scene. Again taking the current viewpoint coordinates as the center, a layer of a layer of the outer surface of the visual surface is loaded on the coordinate system to form a radar coverage network. Secondly using the background management technology based on SSH2 to realize the model unified management and combing with the foreground X3D to generate the required scenes in real time, so as to achieve the goal of reducing rendering time of the virtual scene, saving computer resources and changing old patterns of environment fixed.
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