设计一个游戏生成器作为聋人学习者的教育技术

Y. Bouzid, Mohamed Ali Khenissi, M. Jemni
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引用次数: 11

摘要

今天的孩子们成长在一个令人兴奋和不断变化的世界里,网络技术、互联网、移动电话、视频游戏和电脑围绕着他们日常生活的方方面面。这些数码科技,特别是电子游戏,为这些孩子提供了玩耍、与他人交流、培养想象力和提高学习成绩的新机会。不幸的是,对于母语是手语(SL)的聋哑和重听儿童来说,情况可能会有所不同。大多数现有的电子游戏并不能满足这些听力障碍玩家的独特需求:甚至很少有人尝试着专注于开发能够满足聋人玩家的需求并提高他们的教育潜力的无障碍教育游戏。在此背景下,我们提出了一种针对聋哑和重听儿童的可访问和有效的教育游戏的交互式游戏生成器的设计。这款游戏名为MemoSign,它结合了著名的记忆游戏和3D签名化身来支持学习SL符号系统SignWriting。设计这样的游戏生成器的主要目的是帮助教师甚至家长在没有任何编程语言知识的情况下,在几个步骤中创建许多MemoSign实例,以促进聋人学习者手语和口语的词汇习得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a game generator as an educational technology for the deaf learners
Children today grow up in an exciting and changing world where the web technology, Internet, mobile phones, video games and computers surround all aspects of their daily lives. These digital technologies, in particular video games, have provided new opportunities for these kids to play, communicate with others, foster their imagination and also enhance their educational performance. Unfortunately, this can be a little more different for deaf and hard of hearing children, whose native language is Sign Language (SL). The most existing video games are not geared to the unique need of these hearing disabled: there have been, even timidly, few attempts that focusing on the development of accessible educational games that could meet the requirements necessary for deaf gamers and improve their educational potential. In this context, we present in this paper a design for an interactive game generator of an accessible and effective educational game target towards the deaf and hard of hearing children. The game is called MemoSign, it federates the use of the famous memory game and a 3D signing avatar to support learning the SL notation system SignWriting. The main goal of designing such game generator is to help teachers, even parents, to create many instances of MemoSign, in few steps without any programming language knowledge, with a view to foster and promote the vocabulary acquisition for deaf learners in both signed and spoken languages.
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