{"title":"头视游戏中的规则定制","authors":"Eric Toering, I. Soute, P. Markopoulos","doi":"10.1145/1823818.1823834","DOIUrl":null,"url":null,"abstract":"This research examines the feasibility of rule customization for a genre of pervasive games for children called Head-Up Games [11], which are intended to be played outdoors by children and to encourage physical activity and social interaction. An interface to allow customization of game rules was created. An evaluation involving 22 children aged 11--13, showed that children are able to customize the game and this can be an effective means of keeping them engaged with such games for longer periods.","PeriodicalId":275347,"journal":{"name":"Fun and Games","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Rule customization in head-up games\",\"authors\":\"Eric Toering, I. Soute, P. Markopoulos\",\"doi\":\"10.1145/1823818.1823834\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research examines the feasibility of rule customization for a genre of pervasive games for children called Head-Up Games [11], which are intended to be played outdoors by children and to encourage physical activity and social interaction. An interface to allow customization of game rules was created. An evaluation involving 22 children aged 11--13, showed that children are able to customize the game and this can be an effective means of keeping them engaged with such games for longer periods.\",\"PeriodicalId\":275347,\"journal\":{\"name\":\"Fun and Games\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fun and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1823818.1823834\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fun and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1823818.1823834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
摘要
本研究考察了一种名为“heads - up games b[11]”的儿童普遍游戏类型的规则定制可行性,这种游戏旨在让儿童在户外玩,鼓励身体活动和社交互动。创建了一个允许自定义游戏规则的界面。一项涉及22名11- 13岁儿童的评估显示,儿童能够定制游戏,这是让他们长时间沉浸在游戏中的有效方法。
This research examines the feasibility of rule customization for a genre of pervasive games for children called Head-Up Games [11], which are intended to be played outdoors by children and to encourage physical activity and social interaction. An interface to allow customization of game rules was created. An evaluation involving 22 children aged 11--13, showed that children are able to customize the game and this can be an effective means of keeping them engaged with such games for longer periods.