运用MUVE提高工程教育积极性的经验

P. Sancho, Baltasar Fernandez-Manjon
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引用次数: 8

摘要

NUCLEO是一个正在进行的研究项目,旨在开发一个用于协作学习的多用户虚拟环境(MUVE)平台,该平台使用角色游戏和虚拟幻想世界来实现基于问题的协作学习策略。该项目有四个主要目标:(1)刺激学生改变学习态度,迫使他们从被动的倾听者角色转变为更积极的角色;(2)根据网络一代成员与内容互动和处理方式的特殊性,调整环境的视觉特征和界面,提高学生的学习动机;(3)培养学生的沟通能力、团队合作能力和软技能,同时掌握学科课程中的知识和技术能力;(4)将该平台集成到电子学习管理系统应用中,作为集中数据管理的一种方式,同时提供将其与其他可应用于更广泛背景的教学策略相结合的机会。本文介绍了开发核核系统的参考框架,以及为实现上述目标而设计的具体模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiences in using a MUVE for enhancing motivation in engineering education
NUCLEO is an ongoing research project that aims at developing a MUVE (Multi-User Virtual Environment) platform for collaborative learning, which uses a role game and a virtual fantasy world to stage a problem-based collaborative learning strategy. The project has four main objectives: (1) to stimulate a change of attitude among students towards studying, forcing them to change their passive listener role to a more active role; (2) to increase students' motivation by adjusting the visual features and the interface of the environment to the peculiarities in the way members of the net generation interact with contents and process them; (3) to help to develop communication skills, teamwork abilities and soft skills in our students, while at the same time they acquire the knowledge and technical abilities included in the subject curriculum; (4) to integrate the platform into an e-learning management system application as a way of centralizing the data management, while at the same time offering the chance to combine it with the use of other instructional strategies that can be applied to wider contexts. This paper introduces the reference framework under which the NUCLEO system has been developed, along with the specific model designed to fulfil the objectives mentioned above.
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