过渡增强现实导航实时捕获的场景

Markus Tatzgern, R. Grasset, Denis Kalkofen, D. Schmalstieg
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引用次数: 24

摘要

增强现实(AR)应用程序需要了解使用它们的真实世界环境。这些知识通常是在开发AR应用程序时收集的,并为应用程序的未来使用而存储。因此,对真实世界的更改会导致先前记录的数据与真实世界之间的不匹配。基于SLAM (dense Simultaneous Localization and Mapping)的新型捕获技术不仅可以让用户在运行时捕获真实世界场景,还可以捕捉世界的变化。然而,用户必须与一个没有准备好的环境进行交互,而不是使用先前记录和准备好的场景。在本文中,我们提出了一组新的交互技术,支持用户处理捕获的真实世界环境。该技术基于场景分析呈现场景的虚拟视点,并提供AR视图和虚拟视点之间的自然转换。我们用基于SLAM的原型来演示我们的方法,该原型允许我们捕捉真实世界的场景并描述我们系统的示例应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transitional Augmented Reality navigation for live captured scenes
Augmented Reality (AR) applications require knowledge about the real world environment in which they are used. This knowledge is often gathered while developing the AR application and stored for future uses of the application. Consequently, changes to the real world lead to a mismatch between the previously recorded data and the real world. New capturing techniques based on dense Simultaneous Localization and Mapping (SLAM) not only allow users to capture real world scenes at run-time, but also enables them to capture changes of the world. However, instead of using previously recorded and prepared scenes, users must interact with an unprepared environment. In this paper, we present a set of new interaction techniques that support users in handling captured real world environments. The techniques present virtual viewpoints of the scene based on a scene analysis and provide natural transitions between the AR view and virtual viewpoints. We demonstrate our approach with a SLAM based prototype that allows us to capture a real world scene and describe example applications of our system.
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