用于探索移动VR导航权衡的简化架构

Carlos D. Correa, I. Marsic
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引用次数: 3

摘要

移动设备上的交互式应用程序通常会降低数据保真度,以适应资源限制和多变的用户偏好。在虚拟现实应用中,降低场景图保真度的问题可以描述为一个组合优化问题,即选择具有最大保真度的场景图的一部分,使其所需的资源低于给定的阈值,并保持层次关系。这个问题可以被表述为树背包问题的一个变体,它被认为是np困难的。由于这个原因,这个问题的解决方案会导致影响用户导航的折衷。一方面,精确的解决方案提供了最高的保真度,但可能需要很长时间来计算。另一方面,贪心解速度快,但缺乏高保真度。我们提出了一个简化的架构,允许探索这样的导航权衡。这是通过以通用方式表述问题和开发允许动态选择算法和约束的软件组件来实现的。实验结果表明,该体系结构灵活,支持动态重构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A simplification architecture for exploring navigation tradeoffs in mobile VR
Interactive applications on mobile devices often reduce data fidelity to adapt to resource constraints and variable user preferences. In virtual reality applications, the problem of reducing scene graph fidelity can be stated as a combinatorial optimization problem, where a part of the scene graph with maximum fidelity is chosen such that the resources it requires are below a given threshold and the hierarchical relationships are maintained. The problem can be formulated as a variation of the tree knapsack problem, which is known to be NP-hard. For this reason, solutions to this problem result in a tradeoff that affects user navigation. On one hand, exact solutions provide the highest fidelity but may take long time to compute. On the other hand, greedy solutions are fast but lack high fidelity. We present a simplification architecture that allows the exploration of such navigation tradeoffs. This is achieved by a formulating the problem in a generic way and developing software components that allow the dynamic selection of algorithms and constraints. The experimental results show that the architecture is flexible and supports dynamic reconfiguration.
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