{"title":"利用真实世界的信息处理器的出现——追踪问题的实时学习","authors":"H. Fujii, Kazuyuki Ito, A. Gofuku","doi":"10.1109/HIS.2006.23","DOIUrl":null,"url":null,"abstract":"Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.","PeriodicalId":150732,"journal":{"name":"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem\",\"authors\":\"H. Fujii, Kazuyuki Ito, A. Gofuku\",\"doi\":\"10.1109/HIS.2006.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.\",\"PeriodicalId\":150732,\"journal\":{\"name\":\"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-12-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HIS.2006.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HIS.2006.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem
Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.