基于虚拟现实和眼动追踪的视觉感知分析与运动预测

Niklas Stein
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引用次数: 3

摘要

运动和视觉是紧密相连的。当用户通过步行探索虚拟环境时,他们依靠稳定可见的地标来计划和执行下一个动作。在我的研究中,我正在开发新的方法来预测人类受试者在不久的将来(即接下来的几秒钟)的运动路径。我的目标是连接不同类型的行为数据(眼睛、手、脚和头部跟踪),并测试它们在虚拟现实中预测行走行为的可靠性和有效性。这样的预测对于自然交互非常有价值,例如在重定向步行方案中。我的方法首先是评估用当前跟踪方法收集的数据的质量。需要开发信息丰富的实验条件来发现自然行走中有意义的模式。其次,需要将不同模式的原始跟踪数据相互连接并以有用的方式进行聚合。因此,需要开发可能有效的预测器,并将其与已有的预测算法进行比较(例如[2],[6],[12])。作为最终目标,在探索虚拟环境时,应使用所有有效的预测器来创建返回最可能的未来路径的预测算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing Visual Perception and Predicting Locomotion using Virtual Reality and Eye Tracking
Locomotion and vison are closely linked. When users explore virtual environments by walking they rely on stable visible landmarks to plan and execute their next movement. In my research I am developing novel methods to predict locomotion paths of human subjects for the immediate future, i.e. the next few seconds. I aim to connect different types of behavioral data (eye, hand, feet and head tracking) and test their reliability and validity for predicting walking behavior in virtual reality. Such a prediction will be very valuable for natural interaction, for example in redirected walking schemes.My approach begins with an evaluation of the quality of data gathered with current tracking methods. Informative experimental conditions need to be developed to find meaningful patterns in natural walking. Next, raw tracked data of different modalities need to be connected with each other and aggregated in a useful way. Thereafter, possible valid predictors need to be developed and compared to already functioning predicting algorithms (e.g. [2],[6],[12]). As a final goal, all valid predictors shall be used to create a prediction algorithm returning the most likely future path when exploring virtual environments.
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