以角色为中心的进化设计

M. Mrva
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引用次数: 0

摘要

本文讨论了基于模型的设计过程中的角色概念。它表明,角色可以积极地帮助更容易地发现设计中的正确抽象级别,从而更好地在团队成员或设计人员和重用者之间进行沟通,并提高组件的可重用性和可演化性。将角色概念与面向对象设计中众所周知的类概念和Java编程语言中的接口概念进行了比较。还指出,对象作为类的实例,在其生命周期中可以扮演不同的角色,反之亦然,不同的对象可以扮演不同的角色。本文还介绍了设计模式,以及统一建模语言(UML),并将它们与角色概念联系起来。这不是一份经验报告,而是对一些需求的程序化视图,这些需求对于设计为演进而设计的持久CBS组件已经变得很重要。这些需求伴随着对建模和编程语言设计者的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Role-centered design for evolution
The concept of roles in a model-based design process is discussed in this article. It is shown that roles can positively contribute to, easier discovery of the right level of abstraction in a design, thus better communication between team members or designer and reuser, and raising the reusability as well as the evolvability of a component. The role concept is compared to the well-known class concept of object-oriented design and to the interface concept of the Java programming language. It is also stated that objects, being instances of classes, can take on different roles during their life-time, and-vice versa-roles can be fulfilled by different objects. The paper takes a look at design patterns, too, as well as at the Unified Modeling Language (UML) and relates them to the role concept. This is not an experience report, but rather a programmatic view at some requirements that have become important for the design of long-lasting CBS components which are designed for evolution. These requirements are accompanied by suggestions for the designers of modeling and programming languages.
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