游戏化解离机制对阅读学习的影响

Raphaël Marczak, P. Hanna, Christine Hanna
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引用次数: 7

摘要

将严肃游戏作为教学支持引入教育领域的过程在教学社区中越来越受欢迎。本文在一年级小学课堂中整合新的教学解决方案与玩家/学习者动机的基础研究之间建立了联系,详细介绍了一个基于专门开发的名为QCM的游戏的实验。QCM考虑使用各种玩法机制的Freinet教学法发布的学习工作表。与传统游戏相比,QCM的主要贡献在于分离沉浸机制,以便更好地理解用户体验。这款游戏还包含一个玩法参数系统,分析显示学生使用QCM而不是纸质工作表的动机相对增加,同时揭示了学生行为与所采用的游戏化机制的巨大差异。2017年9月12日收到;2017年10月30日验收;于2018年1月4日发布
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of Dissociated Mechanisms of Gamification on the Learning of Reading
The introduction of serious games as pedagogical supports in the field of education is a process gaining in popularity amongst the teaching community. This article creates a link between the integration of new pedagogical solutions in first-year primary class and the fundamental research on the motivation of the players/learners, detailing an experiment based on a game specifically developed, named QCM. QCM considers the learning worksheets issued from the Freinet pedagogy using various gameplay mechanisms. The main contribution of QCM in relation to more traditional games is the dissociation of immersion mechanisms, in order to improve the understanding of the user experience. This game also contains a system of gameplay metrics, the analysis of which shows a relative increase in the motivation of students using QCM instead of paper worksheets, while revealing large differences in students behavior in conjunction with the mechanisms of gamification employed. Received on 12 September 2017; accepted on 30 October 2017; published on 4 January 2018
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