基于贝叶斯游戏的系统组件级自适应安全性

Mingyue Zhang
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引用次数: 1

摘要

由于环境的对抗性,安全攻击对自适应系统设计提出了独特的挑战。然而,将系统建模为单个参与者,就像在安全领域的先前工作中所做的那样,对于部分妥协的系统和细粒度防御策略的设计是不够的,其中具有自主权的系统的其余部分可以合作以减轻攻击的影响。为了解决这些问题,我们提出了一个新的自适应框架,结合贝叶斯博弈,并在系统架构的组件粒度上为防御者(即系统)建模。系统架构模型被转换为贝叶斯多玩家游戏,其中每个组件被建模为一个独立的玩家,而安全攻击被编码为组件的变体类型。通过求解纯均衡,动态计算系统的防御策略,以获得最佳的系统效用,提高系统抵御安全攻击的弹性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
System Component-Level Self-Adaptations for Security via Bayesian Games
Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the system under partial compromise and for the design of fine-grained defensive strategies where the rest of the system with autonomy can cooperate to mitigate the impact of attacks. To deal with such issues, we propose a new self-adaptive framework incorporating Bayesian game and model the defender (i.e., the system) at the granularity of components in system architecture. The system architecture model is translated into a Bayesian multi-player game, where each component is modeled as an independent player while security attacks are encoded as variant types for the components. The defensive strategy for the system is dynamically computed by solving the pure equilibrium to achieve the best possible system utility, improving the resiliency of the system against security attacks.
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