VRE体绘制引擎

M. Hucko, M. Vaněk, M. Srámek
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引用次数: 0

摘要

我们提出了可扩展的体渲染引擎VRE,它为各种体可视化算法的实验和生产级实现提供了一个开放和灵活的环境,包括各种基于CPU和GPU的算法。我们确定了适合在逻辑单元中隔离的渲染器功能部分,并提出了各种类型的插件。由于对各种卷数据文件格式、内部数据表示和呈现算法的支持是由插件实现的,因此可以很容易地通过新功能扩展引擎。我们定义了一个通用的应用程序接口,它可以开发任意的可视化应用程序,无论是命令行,批处理还是具有图形用户界面的应用程序。所提出的架构提供了多个并发渲染,这可以在引擎的客户端/服务器版本中使用。在这种设置中,引擎的服务器端组件允许多个对等点访问引擎的单个实例,这使得多个客户端共享可视化数据成为可能。VRE软件在GPL许可下发布,向所有感兴趣的各方开放环境的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The VRE volume rendering engine
We present the extendable volume rendering engine VRE which provides an open and flexible environment for both experimental and production level implementation of a wide range of volume visualisation algorithms, including various CPU and GPU based ones. We identify parts of renderer functionality suitable for isolation in logical units and propose various types of plugins. As the support for various volume data file formats, internal data representation and rendering algorithms is realised by the plugins, the engine can be easily extended by new functionality. We define a general application interface which enables to develop arbitrary visualisation applications, being it command line, batch ones or applications with a graphical user interface. The proposed architecture provides for multiple concurrent renderings which can be with advantage utilised in the client/server version of the engine. In this setup the server side component of the engine allows access of multiple peers to a single instance of the engine, which makes sharing of the visualised data by multiple clients possible. The VRE software is released under the GPL licence, opening the potential of the environment to all interested parties.
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