基于Unet和Tracker实现虚拟现实环境中的多字符显示

Yonggang Zou, Peipei Wang, Q. Tang, Yilong Sun
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引用次数: 0

摘要

电网运行是一个非常安全的操作现场,能够按照安全操作流程进行相关操作是非常重要的,现有传统的安全操作流程,主要以传统的教学模式或模拟真实场景的操作模式为主。在管理和培训环节,操作人员缺乏直观的体验和互动,不足以显示违规操作的严重后果;随着头戴式显示器成为最重要的交互式虚拟现实显示设备,3d交互显示和游戏引擎的表现力逐渐提高,显著提高了参与者的沉浸感。利用虚拟现实技术,构建真实的视觉体验、真实的工作流程再现、令人信服的互动反馈的仿真教学平台。利用虚拟现实技术,在计算机的虚拟三维空间中,集成了一类非法操作事件,建立了网格操作的实际环境。参与学习实践的用户可以根据过程在虚拟空间中进行操作。本文基于unity内置的HAPI unet和第三方插件VRTK,实现了大规模培训业务流程的复杂交互。通过VRTK,蒸汽VR接口,获取手柄按钮状态,并在多个实例上传输信息,从而确定交互对象的转移和拾取状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implement Multi-Character Display in Virtual Reality Environment Based on Unet and Tracker
Power grid operation is a very safe operation site, it is very important to be able to carry out related operations in accordance with the safe operation process, the existing traditional safe operation process, mainly in the traditional teaching mode or simulated real scene operation mode. In the links of management and training, operators lack intuitive experience and interaction, and they are not enough to show the serious consequences of illegal operation; As the head-mounted display becomes the most important interactive virtual reality display device, the 3d interactive display and the expressive force of the game engine are gradually improved, significantly improving participants’ sense of immersion. Virtual reality technology can be used to build a simulation teaching platform for authentic visual experience, authentic representation of work flow and convincing interactive feedback. Virtual reality technology is used to establish a practical environment for grid operation in the virtual three-dimensional space of the computer that integrates class a illegal operation events. Users participating in the learning practice can operate in the virtual space according to the process. In this paper, based on unity built-in HAPI unet and third-party plug-in VRTK, the complex interaction of large-scale training business process is realized. Through VRTK, steam VR interface, the handle button state is obtained and information is transmitted on multiple instances, so as to determine the transfer and pickup state of interactive objects.
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