减少基于vr的严肃游戏和应用中的晕动症的指导建议

T. Porcino, Derek F. Reilly, E. Clua, D. Trevisan
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引用次数: 0

摘要

头戴式显示器(hmd)通常是流行的沉浸式工具,不仅限于娱乐,还用于教育,军事和健康严肃游戏。虽然这些显示器很受欢迎,但它们仍然存在用户体验问题,可能会引发用户不适的症状。这种情况被称为“晕屏”(CS),是与虚拟现实(VR)问题相关的最受欢迎的研究课题之一。我们首先提出了在虚拟现实中最小化晕动症问题的主要策略。在此基础上,我们提出了一个基于CS原因的指导框架,如运动、加速、视野、景深、自由度、曝光使用时间、延迟滞后、静态静止帧和相机旋转。此外,严肃游戏应用程序和更广泛的游戏类别也可以采用它。此外,我们将CS最小化迫在眉睫的挑战分为四个不同的项目。最后,本研究为VR开发者和设计师优化VR用户体验和VR严肃游戏提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A guideline proposal for minimizing cybersickness in VR-based serious games and applications
Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience issues, triggering possible symptoms of discomfort to users. This condition is known as cybersickness (CS) and is one of the most popular research topics tied to virtual reality (VR) issues. We first present the main strategies focused on minimizing cybersickness problems in virtual reality. Following this, we propose a guideline framework based on CS causes such as locomotion, acceleration, the field of view, depth of field, degree of freedom, exposition use time, latency-lag, static rest frame, and camera rotation. Additionally, serious games applications and broader categories of games can also adopt it. Additionally, we categorized the imminent challenges for CS minimization into four different items. Conclusively, this work contributes as a consulting reference to enable VR developers and designers to optimize their VR users' experience and VR serious games.
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