小学教师对数位教育游戏的态度:来自乘法游戏评估的初步发现

Angeliki Leonardou, Maria Rigou, J. Garofalakis
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引用次数: 2

摘要

2019冠状病毒病大流行给我们典型的生活、工作和互动方式带来了翻天覆地的变化,建立了同步和异步形式的在线教育。在许多情况下,这为数字游戏等替代教育形式提供了更实用的潜力。在这一时期,教师们更频繁地提出将数字游戏作为教学过程的一部分。数字游戏证明了自己在更有效的学习方面的价值,可能会在课堂上占有一席之地,而教师的角色对这一变化至关重要。本研究呈现了一项对希腊184名小学教师参与的在线调查的结果。调查的目的是调查教师对数字游戏的态度,特别是对乘法游戏(MG)的态度,调查结果是积极的,因为教师对MG和数字游戏的看法都很高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Primary school teachers’ attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation
The COVID-19 pandemic among other radical changes it imposed onto our typical way of living, working, and interacting, established online education in both synchronous and asynchronous forms. This in many cases has given alternative forms of education like digital games, more practical potential. Teachers during this period have proposed digital games as a part of the teaching and learning procedure more often. The digital games that managed to prove their value in more effective learning will probably gain a place in the classroom and teachers’ role is significant towards this change. This study presents the results of an online survey with the participation of 184 primary school teachers in Greece. The purpose of the survey is to investigate teachers’ attitudes towards digital games in general and the Multiplication Game (MG) in particular and the findings are positive as teachers’ opinion for both MG and digital games is high.
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