交互在虚拟化身中的作用:虚拟手表征的效果

F. Argelaguet, Ludovic Hoyet, Michaël Trico, A. Lécuyer
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引用次数: 251

摘要

当人们在虚拟环境中互动时,他们是如何使用虚拟手的?为了回答这个问题,我们进行了一项实验,研究了与三种不同的虚拟手表征交互时的体现感,每种虚拟手表征提供不同程度的视觉真实感,但保持相同的控制机制。主要的实验任务是一个“捡放”任务,在这个任务中,参与者必须抓住一个虚拟的立方体,并把它放在指定的位置,同时避开障碍物(砖、铁丝网或火)。在另一项任务中,参与者必须对他们的虚拟手进行潜在的危险操作:将他们的虚拟手靠近虚拟旋转锯。收集了定性测量和问卷数据,以评估对每个虚拟手的代理感和所有权。结果表明,虚拟手的真实感较低,参与者的行为与虚拟手的动画之间的不匹配程度也较低,参与者的代理感更强。相比之下,人类虚拟手的所有权感增加了,它提供了真实和虚拟手的自由度之间的直接映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of interaction in virtual embodiment: Effects of the virtual hand representation
How do people appropriate their virtual hand representation when interacting in virtual environments? In order to answer this question, we conducted an experiment studying the sense of embodiment when interacting with three different virtual hand representations, each one providing a different degree of visual realism but keeping the same control mechanism. The main experimental task was a Pick-and-Place task in which participants had to grasp a virtual cube and place it to an indicated position while avoiding an obstacle (brick, barbed wire or fire). An additional task was considered in which participants had to perform a potentially dangerous operation towards their virtual hand: place their virtual hand close to a virtual spinning saw. Both qualitative measures and questionnaire data were gathered in order to assess the sense of agency and ownership towards each virtual hand. Results show that the sense of agency is stronger for less realistic virtual hands which also provide less mismatch between the participant's actions and the animation of the virtual hand. In contrast, the sense of ownership is increased for the human virtual hand which provides a direct mapping between the degrees of freedom of the real and virtual hand.
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