{"title":"可视化情感需求","authors":"David Callele, E. Neufeld, Kevin A. Schneider","doi":"10.1109/REV.2009.7","DOIUrl":null,"url":null,"abstract":"Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.","PeriodicalId":359968,"journal":{"name":"2009 Fourth International Workshop on Requirements Engineering Visualization","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Visualizing Emotional Requirements\",\"authors\":\"David Callele, E. Neufeld, Kevin A. Schneider\",\"doi\":\"10.1109/REV.2009.7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.\",\"PeriodicalId\":359968,\"journal\":{\"name\":\"2009 Fourth International Workshop on Requirements Engineering Visualization\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Fourth International Workshop on Requirements Engineering Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/REV.2009.7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fourth International Workshop on Requirements Engineering Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2009.7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.