{"title":"并行或的可观察确定性并发策略和内涵全抽象","authors":"Simon Castellan, P. Clairambault, G. Winskel","doi":"10.4230/LIPIcs.FSCD.2017.12","DOIUrl":null,"url":null,"abstract":"Although Plotkin's parallel-or is inherently deterministic, it has a non-deterministic interpretation in games based on (prime) event structures-in which an event has a unique causal history-because they do not directly support disjunctive causality. General event structures can express disjunctive causality and have a more permissive notion of determinism, but do not support hiding. We show that (structures equivalent to) deterministic general event structures do support hiding, and construct a new category of games based on them with a deterministic interpretation of aPCFpor, an affine variant of PCF extended with parallel-or. We then exploit this deterministic interpretation to give a relaxed notion of determinism (observable determinism) on the plain event structures model. Putting this together with our previously introduced concurrent notions of well-bracketing and innocence, we obtain an intensionally fully abstract model of aPCFpor.","PeriodicalId":284975,"journal":{"name":"International Conference on Formal Structures for Computation and Deduction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Observably Deterministic Concurrent Strategies and Intensional Full Abstraction for Parallel-or\",\"authors\":\"Simon Castellan, P. Clairambault, G. Winskel\",\"doi\":\"10.4230/LIPIcs.FSCD.2017.12\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although Plotkin's parallel-or is inherently deterministic, it has a non-deterministic interpretation in games based on (prime) event structures-in which an event has a unique causal history-because they do not directly support disjunctive causality. General event structures can express disjunctive causality and have a more permissive notion of determinism, but do not support hiding. We show that (structures equivalent to) deterministic general event structures do support hiding, and construct a new category of games based on them with a deterministic interpretation of aPCFpor, an affine variant of PCF extended with parallel-or. We then exploit this deterministic interpretation to give a relaxed notion of determinism (observable determinism) on the plain event structures model. Putting this together with our previously introduced concurrent notions of well-bracketing and innocence, we obtain an intensionally fully abstract model of aPCFpor.\",\"PeriodicalId\":284975,\"journal\":{\"name\":\"International Conference on Formal Structures for Computation and Deduction\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Formal Structures for Computation and Deduction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4230/LIPIcs.FSCD.2017.12\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Formal Structures for Computation and Deduction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/LIPIcs.FSCD.2017.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Observably Deterministic Concurrent Strategies and Intensional Full Abstraction for Parallel-or
Although Plotkin's parallel-or is inherently deterministic, it has a non-deterministic interpretation in games based on (prime) event structures-in which an event has a unique causal history-because they do not directly support disjunctive causality. General event structures can express disjunctive causality and have a more permissive notion of determinism, but do not support hiding. We show that (structures equivalent to) deterministic general event structures do support hiding, and construct a new category of games based on them with a deterministic interpretation of aPCFpor, an affine variant of PCF extended with parallel-or. We then exploit this deterministic interpretation to give a relaxed notion of determinism (observable determinism) on the plain event structures model. Putting this together with our previously introduced concurrent notions of well-bracketing and innocence, we obtain an intensionally fully abstract model of aPCFpor.