{"title":"浅谈影响移动视频直播用户","authors":"Stefan Wilk, Dimitri Wulffert, W. Effelsberg","doi":"10.1109/ISM.2015.110","DOIUrl":null,"url":null,"abstract":"A recent trend in user-generated video is to broadcast live video from mobile phones. Mobile broadcasting platforms such as YouNow or Periscope understood this trend and attract multiple thousands of concurrent views per second. Amateur produced mobile live video often suffers from only a limited duration of the recordings. Usually, the live recordings do not cover entire events. To address this problem our approach tries to understand how to increase the recording duration by integrating features for influencing the user behavior including gamification.","PeriodicalId":250353,"journal":{"name":"2015 IEEE International Symposium on Multimedia (ISM)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"On Influencing Mobile Live Video Broadcasting Users\",\"authors\":\"Stefan Wilk, Dimitri Wulffert, W. Effelsberg\",\"doi\":\"10.1109/ISM.2015.110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A recent trend in user-generated video is to broadcast live video from mobile phones. Mobile broadcasting platforms such as YouNow or Periscope understood this trend and attract multiple thousands of concurrent views per second. Amateur produced mobile live video often suffers from only a limited duration of the recordings. Usually, the live recordings do not cover entire events. To address this problem our approach tries to understand how to increase the recording duration by integrating features for influencing the user behavior including gamification.\",\"PeriodicalId\":250353,\"journal\":{\"name\":\"2015 IEEE International Symposium on Multimedia (ISM)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Symposium on Multimedia (ISM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISM.2015.110\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Symposium on Multimedia (ISM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISM.2015.110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On Influencing Mobile Live Video Broadcasting Users
A recent trend in user-generated video is to broadcast live video from mobile phones. Mobile broadcasting platforms such as YouNow or Periscope understood this trend and attract multiple thousands of concurrent views per second. Amateur produced mobile live video often suffers from only a limited duration of the recordings. Usually, the live recordings do not cover entire events. To address this problem our approach tries to understand how to increase the recording duration by integrating features for influencing the user behavior including gamification.