屈服于对速度的需求,同时在不利的代码条件下保持可见性

LATE@AOSD Pub Date : 2007-03-12 DOI:10.1145/1275672.1275674
Celina Berg, J. Proctor, Y. Coady
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引用次数: 0

摘要

在低级系统软件中,速度是必需的。就发展和维护任务而言,实现它的机制通常与众所周知的实践不一致。具有讽刺意味的是,尽管这些机制经常创建不利的代码条件,但在实践中,它们几乎掩盖了与面向对象(OO)和面向方面(AO)编程的语言机制相关的结构支持。本文主张采用积极和全面的工具,为开发人员提供必要的支持,以控制这个高速、低级的系统领域。通过这些工具,我们设想根据高级结构原则发展高度可配置的单源系统,而不对其底层代码施加任何速度限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Surrendering to the need for speed while maintaining visibility in adverse code conditions
Speed is a necessity in low-level systems software. Mechanisms through which it is achieved are often at odds with well-known practices in terms of evolution and maintenance tasks. Ironically, though these mechanisms often create adverse code conditions, in practice they thinly veil structural support associated with language mechanisms for both Object-Oriented (OO) and Aspect-Oriented (AO) programming. This paper argues for aggressive and comprehensive tools designed to provide support necessary for developers to take control in this high-speed, low-level systems domain. Through these tools, we envision evolving highly configurable single-source systems according to high-level structural principles, without imposing any speed limits on their underlying code.
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