提高留存率的游戏化设计原则和机制

R. Costello
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引用次数: 0

摘要

游戏化的设计和指导方针为设计师提供了一系列解决方案,以提供授权和参与,以帮助在教育中保留。本章解决了在提高留存率的同时有效使用的知识鸿沟。以游戏机制为驱动点,我们探索了具体的设计考虑因素:徽章、排行榜、积分、关卡和挑战。教育者必须从学习者的角度思考,找到创造挑战和激励技术的新方法来提供价值。当应用于不同学科时,游戏化有可能促进以学习者为中心的个人。目前的研究表明,游戏机制可以鼓励和激励学习者,并在应用于教育时丰富他们的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Design Principles and Mechanics to Improve Retention
The design and guidelines for gamification offer designers a range of solutions to provide empowerment and engagement to assist with retention within education. This chapter addresses a knowledge gap around the effective use while improving retention. With gaming mechanics as a driving point, specific design considerations were explored: badges, leader boards, points and levels, and challenges. The educator must think from the learner's perspective and find new ways of creating challenges and motivation techniques to provide value. Gamification, when applied to different disciplines, has the potential to facilitate the individual within learner-centricity. Current research indicates that gaming mechanics can encourage and motivate the learner while enriching their experience when applied to education.
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