使用增强条纹化技术的3D对象压缩

Fatma Khairy, M. Mousa, H. Nassar, M. S. Yasein
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引用次数: 1

摘要

3D网格是图形应用程序中使用的最常见的3D对象表示形式之一。它们通常需要大量的数据来存储和/或传输。在本文中,我们提出了一种新的基于几何模型条纹化的压缩算法,使我们能够在其传输过程中逐步可视化3D模型。该算法以交织的方式对输入模型的几何形状和连通性进行编码。主要思想是将3D对象存储为条带文件。与ASCII编码格式相比,该算法实现了61:1以上的压缩比,从而更快地传输和呈现复杂的图形对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D object compression using enhanced stripification technique
3D meshes are one of the most common representations of 3D objects that have been used in graphics applications. They often require a huge amount of data for storage and/or transmission. In this paper, we present a new compression algorithm based on stripification of the geometric models that enables us to progressively visualize the 3D models during their transmission. The proposed algorithm encodes the geometry and the connectivity of the input model in an interwoven fashion. The main idea is to store 3D objects as strips files. The algorithm achieves compression ratios above 61 : 1 over ASCII encoded formats resulting in faster transmission and rendering of complex graphical objects.
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