{"title":"一种基于多点触控手指手势的低疲劳VR旅行框架","authors":"Zhixin Yan, R. Lindeman","doi":"10.1109/3DUI.2015.7131766","DOIUrl":null,"url":null,"abstract":"In this poster, we present a low-fatigue VR travel framework which provides smooth transition between three types of travel metaphors, walking, Segway and surfboard, with one multi-touch device. Our thought is that by mapping non-dominate-hand gestures to lower body motion, users can travel in a low-fatiguing and intuitive way while working on other VR tasks like picking up objects or moving virtual widgets with their dominant hand.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"289 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A multi-touch finger gesture based low-fatigue VR travel framework\",\"authors\":\"Zhixin Yan, R. Lindeman\",\"doi\":\"10.1109/3DUI.2015.7131766\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this poster, we present a low-fatigue VR travel framework which provides smooth transition between three types of travel metaphors, walking, Segway and surfboard, with one multi-touch device. Our thought is that by mapping non-dominate-hand gestures to lower body motion, users can travel in a low-fatiguing and intuitive way while working on other VR tasks like picking up objects or moving virtual widgets with their dominant hand.\",\"PeriodicalId\":131267,\"journal\":{\"name\":\"2015 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"289 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2015.7131766\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2015.7131766","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A multi-touch finger gesture based low-fatigue VR travel framework
In this poster, we present a low-fatigue VR travel framework which provides smooth transition between three types of travel metaphors, walking, Segway and surfboard, with one multi-touch device. Our thought is that by mapping non-dominate-hand gestures to lower body motion, users can travel in a low-fatiguing and intuitive way while working on other VR tasks like picking up objects or moving virtual widgets with their dominant hand.