J. Tauscher, F. W. Schottky, S. Grogorick, P. M. Bittner, Maryam Mustafa, M. Magnor
{"title":"沉浸式脑电图:评估虚拟现实中的脑电图","authors":"J. Tauscher, F. W. Schottky, S. Grogorick, P. M. Bittner, Maryam Mustafa, M. Magnor","doi":"10.1109/VR.2019.8797858","DOIUrl":null,"url":null,"abstract":"We investigate the feasibility of combining off-the-shelf virtual reality headsets and electroencephalography. EEG is a highly sensitive tool and subject to strong distortions when exerting physical force like mounting a VR headset on top of it that twists sensors and cables. Our study compares the signal quality of EEG in VR against immersive dome environments and traditional displays using an oddball paradigm experimental design. Furthermore, we compare the signal quality of EEG when combined with a commodity VR headset without modification against a modified version that reduces physical strain on the EEG headset. Our results indicate, that it is possible to combine EEG and VR even without modification under certain conditions. VR headset customisation improves signal quality results. Additionally, display latency of the different modalities is visible on a neurological level.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Immersive EEG: Evaluating Electroencephalography in Virtual Reality\",\"authors\":\"J. Tauscher, F. W. Schottky, S. Grogorick, P. M. Bittner, Maryam Mustafa, M. Magnor\",\"doi\":\"10.1109/VR.2019.8797858\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We investigate the feasibility of combining off-the-shelf virtual reality headsets and electroencephalography. EEG is a highly sensitive tool and subject to strong distortions when exerting physical force like mounting a VR headset on top of it that twists sensors and cables. Our study compares the signal quality of EEG in VR against immersive dome environments and traditional displays using an oddball paradigm experimental design. Furthermore, we compare the signal quality of EEG when combined with a commodity VR headset without modification against a modified version that reduces physical strain on the EEG headset. Our results indicate, that it is possible to combine EEG and VR even without modification under certain conditions. VR headset customisation improves signal quality results. Additionally, display latency of the different modalities is visible on a neurological level.\",\"PeriodicalId\":315935,\"journal\":{\"name\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2019.8797858\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2019.8797858","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Immersive EEG: Evaluating Electroencephalography in Virtual Reality
We investigate the feasibility of combining off-the-shelf virtual reality headsets and electroencephalography. EEG is a highly sensitive tool and subject to strong distortions when exerting physical force like mounting a VR headset on top of it that twists sensors and cables. Our study compares the signal quality of EEG in VR against immersive dome environments and traditional displays using an oddball paradigm experimental design. Furthermore, we compare the signal quality of EEG when combined with a commodity VR headset without modification against a modified version that reduces physical strain on the EEG headset. Our results indicate, that it is possible to combine EEG and VR even without modification under certain conditions. VR headset customisation improves signal quality results. Additionally, display latency of the different modalities is visible on a neurological level.