{"title":"使用基于ik的运动合成的实时视觉引导人体图形控制","authors":"S. Yonemoto, Daisaku Arita, R. Taniguchi","doi":"10.1109/WACV.2000.895422","DOIUrl":null,"url":null,"abstract":"This paper presents a real-time human figure motion control method using color blob tracking, and human motion synthesis based on real-time inverse kinematics. Our purpose is to do seamless mapping of human motion in the real world into virtual environments. In general, virtual environment applications such as man-machine 'smart' interaction require real-time human full-body motion capturing systems without special devices or markers. However, since such vision-based human motion capturing systems are essentially unstable and can only acquire partial information because of self-occlusion, we have to introduce a robust pose estimation strategy, or an appropriate human motion synthesis based on motion filtering. In this paper, we have demonstrated a real-time and online real-virtual interaction system which realizes human full-body motion capturing and synthesis.","PeriodicalId":306720,"journal":{"name":"Proceedings Fifth IEEE Workshop on Applications of Computer Vision","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Real-time visually guided human figure control using IK-based motion synthesis\",\"authors\":\"S. Yonemoto, Daisaku Arita, R. Taniguchi\",\"doi\":\"10.1109/WACV.2000.895422\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a real-time human figure motion control method using color blob tracking, and human motion synthesis based on real-time inverse kinematics. Our purpose is to do seamless mapping of human motion in the real world into virtual environments. In general, virtual environment applications such as man-machine 'smart' interaction require real-time human full-body motion capturing systems without special devices or markers. However, since such vision-based human motion capturing systems are essentially unstable and can only acquire partial information because of self-occlusion, we have to introduce a robust pose estimation strategy, or an appropriate human motion synthesis based on motion filtering. In this paper, we have demonstrated a real-time and online real-virtual interaction system which realizes human full-body motion capturing and synthesis.\",\"PeriodicalId\":306720,\"journal\":{\"name\":\"Proceedings Fifth IEEE Workshop on Applications of Computer Vision\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Fifth IEEE Workshop on Applications of Computer Vision\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WACV.2000.895422\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fifth IEEE Workshop on Applications of Computer Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WACV.2000.895422","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-time visually guided human figure control using IK-based motion synthesis
This paper presents a real-time human figure motion control method using color blob tracking, and human motion synthesis based on real-time inverse kinematics. Our purpose is to do seamless mapping of human motion in the real world into virtual environments. In general, virtual environment applications such as man-machine 'smart' interaction require real-time human full-body motion capturing systems without special devices or markers. However, since such vision-based human motion capturing systems are essentially unstable and can only acquire partial information because of self-occlusion, we have to introduce a robust pose estimation strategy, or an appropriate human motion synthesis based on motion filtering. In this paper, we have demonstrated a real-time and online real-virtual interaction system which realizes human full-body motion capturing and synthesis.